Sound Box - VEQTORVOX®

Localized sound effects for:
- Family entertainment centres
- Leisure centres
- Theme parks
- Museums
- Shops
- Exhibitions and many more...

Sound effects box with
- speaker and amplifier,
- sound card with 6 minutes of digital sound effects,
- and 5 inputs for sensors
- control chip

When triggered, a variety of sound effects follow.

Types of sensors

- Touch / Step / Hit sensor
- Vibration sensor
- Beam brake sensor
- Passive Infra Red sensor
- Proximity sensor

Example - Sounds inside a slide

Set of beam breake sensors build into slide trigger different “speeeeed” sounds.

Other suggestions how to use our soundbox, in the gallery below.

HOUNDCRAFT - Interactive Treasure Hunt

Interactive treasure hunt. Kids take a wrist band with a sensor on it around your SoftPlay arena. The idea is that the kids find certain objects within your soft play arena i.e. The blue slide, the tree, the space tunnel etc.. The kids touch their wrist sensor on it at which point it tells them if either they have found the right item or if it's incorrect. For each item they find correctly, the item will then direct them to find the next item. There is not a limit to how many objects have a sensor on them per arena.

Picture gallery

Soft play sound examples

If you would like to see a virtual presentation click here >>

Sound of an old hanging bridge
sensors in targets trigger different hitting sound
Sensors in rollers trigger sound of crushing
The punching bags are groaning in pain
sounds of notes up the scale.

Children sport sounds examples

Auto-Belays

Extreme Engineering's patented auto-belays are used by major entertainment companies, the military, recreational centres, colleges, and climbing gyms worldwide.

If you are looking for a machine that can safely replace a manual belayer, then look no further!

Crystal Palace National Sports Centre

VEQTOR Gymkids has installed a variety of fun new interactive sports at the Crystal Palace National Sports Centre.