Sound Box Module
Localized sound effects for:- Family entertainment centres
- Leisure centres
- Theme parks
- Museums
- Shops
- Exhibitions and many more...
Sound effects box with - speaker (1 watt),
- socket for external amplifier,
- sound card with up 6 minutes of digital sound effects,
- and 3 - 8 inputs for sensors
- control chip
When triggered, a variety of sound effects follow.
- sound card with up 6 minutes of digital sound effects,
- and 3 - 8 inputs for sensors
- control chip
When triggered, a variety of sound effects follow.
Types of sensors
- Touch / Step / Hit sensor- Vibration sensor
- Beam brake sensor
- Passive Infra Red sensor
- Proximity sensor
Example - Sounds inside a slide
Set of beam breake sensors build into slide trigger different “speeeeed” sounds.Other suggestions how to use our soundbox, in the gallery below.
Interactive Treasure & Scavenger Hunt
Interactive TREASURE and SCAVENGER hunt trails are an excellent way to add interactive play throughout your centre. Players take a themed ID tag within an integrated sensor with them as they explore your site. The idea is that the playerss are on a SCAVENGER HUNT collecting points and completing bonus challenges. The players touch their ID tag sensor on to destinations to unlock secret information and gather up their points. For each destination they find will be a set of different challenges. There is no limit to how many destinations or how many players you can have per area. Packages are customised to your budgets and theming options.
Picture gallery
Soft play sound examples
If you would like to see a virtual presentation click here >>
Children sport sounds examples
XBlaster from just £349
This laser tag system fills your client's need to experience dynamic, interactive modern entertainment, while at the same time keeping your operation simple and costs low.
The X-Blaster is a pick-up-and-go, lightweight, Blaster-only laser game for all ages with all electronics built in so you can be making money in minutes.


Sound of an old hanging bridge
sensors in targets trigger different hitting sound
Sensors in rollers trigger sound of crushing
The punching bags are groaning in pain
sounds of notes up the scale.
