Audio Interaction
VEQTOR leads in Interactive Audio Information - Gamification of knowledge, making you stand out from other venues.
Make your venue stand out from others
1. Pick your theme Pack2. Pick your panel style
3. Pick your material style
4. Pick your audio trigger style
Bring your attractions to life
Theme packs: Or Customise your own:- Zoo and Animals; - History;
- Farm Animals; - Science;
- Aquariums and Sea Life; - Your own subject matter;
- Museums and Science;Add games features
- Botanical and Cultural
- SniggleHunt™ enabledGo green with Renewable power source
- Coin Op / token enabled
- Solar;...Don’t see what you need? Contact us and ask (more designs available)
- Wind;
- Mechanical
Different Styles
Sound module - CLICK HERE to see more
Is the most simple audio interaction. The sound module is disguised within a park feature such as a waste bin or on a bridge. When a trigger is activated by the sensor eg. throwing away rubbish, walking over a bridge, and so on; the sound module will produce a related sound, be it factual or funny. Sounds change at random.
Information Sound Point / Board or The Talking Book - CLICK HERE to see more
Is a basic audio interaction - it only does one thing. When the trigger is activated eg. by pushing a button or walking by; it will produce a sound track. Generally the sound is a piece of factual information and can be different each time the trigger is activated. This can also be doubled up as a SniggleHunt™ destination.
Q&A (Question and Answer) Board - CLICK HERE to see more
Is the latest ‘must-have’ - with instant Gamification! Visitors simply press on the question button to hear the question spoken out loud. Once they have heard the question the visitors have a chance to think of the answer themselves. To hear the correct answer visitors simply press the answer button and listen again.
Dispenser Board - CLICK HERE to see more
Is a basic audio interaction - with detection sensors. The dispenser senses when someone is nearby and audibly informs them to either ‘wash their hands’ or ‘feed me’, for example. When the user is using the dispenser it reacts and produces a related sound, either factual or funny.
Park Map Board - CLICK HERE to see more
Is the advanced latest ‘must-have’ - with instant Gamification! Visitors simply press on a variety of buttons to find out more information. There are Q&A buttons, Info buttons, directional pointers and suggestions of what is of particular interest (new baby meerkats, rare shrub coming into flower, special park character meeting visitors, for example).
Download
- Audio Interaction
Brochure
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